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Player character B

This is one of the main characters of my final year university project, where I worked in a group to create a parkour game. I never got around to naming her, go look at the other main character and let me know if you think of any good ones!

The concepts were done in photoshop, and I created the model in Maya, taking it to Mudbox for some sculpting. These characters were created before I switched to blender when sculpting.

I took the high-poly and created a low-poly version to bake in Substance painter, where I created smart materials to create a hand-painted style base, which I then painted details over.

Model

Model

Wireframe

Wireframe

Close up

Close up